Documentation
Working notes from building games, developer tools and AI-agent pipelines. Four families:
- Unreal Engine - engine patterns, editor automation, Blueprint and C++ practice.
- Game development - game feel, systems, the web-prototype-first workflow.
- AI agents - orchestration, gates, evidence standards.
- Tooling - scripts, pipelines, measurement.
Pages are written in the author’s notebook and mirrored here when they are ready.