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Documentation

Working notes from building games, developer tools and AI-agent pipelines. Four families:

  • Unreal Engine - engine patterns, editor automation, Blueprint and C++ practice.
  • Game development - game feel, systems, the web-prototype-first workflow.
  • AI agents - orchestration, gates, evidence standards.
  • Tooling - scripts, pipelines, measurement.

Pages are written in the author’s notebook and mirrored here when they are ready.