<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Rizka Afif</title><description>Technical notes on game development, developer tooling, and AI agents.</description><link>https://rizkaafif.com/</link><item><title>Hit pause as a pose hold</title><link>https://rizkaafif.com/blog/hit-pause-as-a-pose-hold/</link><guid isPermaLink="true">https://rizkaafif.com/blog/hit-pause-as-a-pose-hold/</guid><description>Why I kept Idle Boss Slayer&apos;s simulation moving while making every strike land harder.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate></item></channel></rss>